Difference between revisions of "Tend Damage (Ability)"
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− | + | [[Tend Damage System Messages (Game Messages)|Tend Damage System Messages]]<br> | |
− | + | Tend Damage Chat System<br> | |
+ | Tend Damage Fly Text<br> | ||
+ | [[Tend Damage Formulas (Game Mechanics)|Tend Damage Formulas]]<br> | ||
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===Tend Damage=== | ===Tend Damage=== |
Revision as of 07:39, 28 September 2008
Ability - Tend Damage
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Description/tenddamage: This ability heals health and action damage without the need for a stimpack. Using this causes minor wounding to your focus and willpower.
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Related Tags
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Ability Breakdown & Details
This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it.
I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use 100 as the amount of healing able to be done by Tend Damage. Therefore when using tend damage the amount healed (modifiers not withstanding) will be 100 damage
Tend Damage System Messages
Tend DamageThis formula determines the size of the heal (per ham pool) that is given when using tend damage. There has not been any formula discovered that was created by players so this is just a best guess. It is unknown if BF affects this but if it is like the other instant abilities that dont require medicine, then BF probably does not factor into the heal size. Tend damage base heal x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus for example: 100 Tend Damage Base 110 Med Module Droid 100 Injury Treatment Skill 25 BE clothes 0 no foods or buffs enhance injury treatment. (needs checking) 10% Medical City Specialization Bonus 100 x 1.1 x [(100+100+25+0)/100] x 1.1 = 272 total heal -------------------------------------------------------------------------------- Injury Treatment Speed1. This needs a formula but I think the formula for injury treatment speed goes like this: speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed Where base healing speed = 10 seconds Where foodbuff = value of the foods used example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. Source References
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Ability HAM Costs
Ability Multipliers
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