Difference between revisions of "BaselinesMessage"
From SWGANH Wiki
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* '''DATA''': | * '''DATA''': | ||
:The rest of the packet is just initialization data for the object. This gets parsed uniquely depending on the Object_TYPE and TYPE_#. See the corresponding list for separate structs of these Objects. | :The rest of the packet is just initialization data for the object. This gets parsed uniquely depending on the Object_TYPE and TYPE_#. See the corresponding list for separate structs of these Objects. | ||
+ | |||
+ | ===ObjectTemplate Types=== | ||
+ | ---- | ||
+ | |||
+ | * '''Known Packet Types''' | ||
+ | :SharedCellObjectTemplate | ||
+ | :SharedBuildingObjectTemplate | ||
+ | :SharedFactoryObjectTemplate | ||
+ | :SharedGroupObjectTemplate | ||
+ | :SharedGuildObjectTemplate | ||
+ | :SharedInstallationObjectTemplate | ||
+ | :SharedMissionObjectTemplate | ||
+ | :SharedPlayerObjectTemplate | ||
+ | :SharedResourceContainerObjectTemplate | ||
+ | :SharedStaticObjectTemplate | ||
+ | :SharedWaypointObjectTemplate | ||
+ | :SharedManufactureSchematicObjectTemplate | ||
+ | :SharedIntangibleObjectTemplate | ||
+ | :SharedTangibleObjectTemplate | ||
+ | :SharedShipObjectTemplate | ||
+ | :SharedCreatureObjectTemplate | ||
+ | :SharedWeaponObjectTemplate | ||
+ | |||
+ | * '''Unused/Inherited Types''' | ||
+ | :SharedVehicleObjectTemplate | ||
+ | :SharedBattlefieldMarkerObjectTemplate | ||
+ | :SharedTerrainSurfaceObjectTemplate | ||
+ | :SharedConstructionContractObjectTemplate | ||
+ | :SharedUniverseObjectTemplate | ||
+ | :SharedObjectTemplate | ||
+ | :SharedDraftSchematicObjectTemplate | ||
|valign=top| | |valign=top| |
Revision as of 01:55, 20 December 2006
Struct
Variable DescriptionsOperand_Count = 5 Opcode = 68A75F0C
A 64bit ID number assigned uniquely to objects.
Note: This is just a string used in the debugging message. Parsing methods are set on object creation.
Example: TYPE = CREO TYPE_#: 1, 3, 4, 6, 7, 8, 9... Each value contains a different part or data to be updated to the object. Some aren't used at all. The available ones will be listed.
ObjectTemplate Types
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Tags
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Parsing Types
NAME | Name | Type 01 | Type 02 | Type 03 | Type 04 | Type 05 | Type 06 | Type 07 | Type 08 | Type 09 |
GILD | Guild Object | GILD01 | GILD03 | GILD06 | ||||||
CREO | Create Object | CREO01 | CREO03 | CREO04 | CREO06 | |||||
SHIP | Ship Object | SHIP01 | SHIP03 | SHIP04 | SHIP06 | |||||
INTO | Intangible Object | INTO01 | INTO03 | INTO06 | ||||||
TANO | Tangible Object | TANO01 | TANO03 | TANO06 | TANO07 | |||||
MISO | Mission Object | MISO01 | MISO03 | MISO06 | ||||||
PLAY | Player Object | PLAY01 | PLAY03 | PLAY06 | PLAY08 | PLAY09 | ||||
HINO | Installation Object | HINO01 | HINO03 | HINO06 | HINO07 | |||||
RCNO | Resource Container Object | RCNO1 | RCNO03 | RCNO06 | ||||||
MSCO | Manufacture Schematic Object | MSCO01 | MSCO03 | MSCO06 | MSCO07 | |||||
STAO | Static Object | STAO01 | STAO03 | STAO06 | ||||||
GRUP | Group Object | GRUP01 | GRUP03 | GRUP06 | ||||||
WAYP | Waypoint Object | WAYP01 | WAYP03 | WAYP06 |