Difference between revisions of "CombatSpam (00000134)"

From SWGANH Wiki
Jump to: navigation, search
 
(Struct)
Line 8: Line 8:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|{{long}}||'''Attacker'''
 
|-
 
|-
|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Attacker'''
+
|{{long}}||'''Defender'''
 
|-
 
|-
|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Defender'''
+
|{{long}}||'''Armor'''
 
|-
 
|-
|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Armor'''
+
|{{int}}||'''Damage'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Damage'''
+
|{{a_string}}||'''File'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''File'''
+
|{{int}}||'''Padding'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Padding'''
+
|{{a_string}}||'''Text'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Text'''
+
|{{byte}}||'''ColorFlag'''
|-
+
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||'''ColorFlag'''
+
|-
+
|align="center" style="background:#8BD9A3; color:white;"|'''U_STRING'''||'''Unicode String'''
+
 
|-
 
|-
 +
|{{u_string}}||'''Unicode String'''
 
|}
 
|}
  

Revision as of 05:29, 10 April 2007


Struct


LONG Attacker
LONG Defender
LONG Armor
INT Damage
A_STRING File
INT Padding
A_STRING Text
BYTE ColorFlag
U_STRING Unicode String

Variable Descriptions


controllerID = 00000134


  • Attacker:
Usually used as the attacker Object ID variable in the strings
  • Defender:
Usually used as the defender Object ID and as %TT in the strings
  • Armor:
Variable used in string usually like armor, %TO in the strings
  • Damage:
Variable used usually as damage, %DI in the strings
  • File:
Name of the file without extension. EX: cbt_spam
  • Text:
Name of the string from the file. EX: saberthrow3_hit
  • ColorFlag:
If it is set as 0 it displays it in white,
if it is set as 1 it autmatically changes the color depending
if u were hit (red) or u hit someone(green),
if u set it to 10 it displays all red.
  • U_STRING:
If u sepecify a unicode string it will display it in combat spam.

  • Notes:
If u set an invalid object id that the string requieres it will
show a "NO GRAMMAR FOUND" error in the combat spam window

Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.