Difference between revisions of "Droid Medical Module Usage (Game Mechanics)"
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All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 100 rating, as do NPC medical centers and Taverns. If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect. | All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 100 rating, as do NPC medical centers and Taverns. If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect. | ||
− | Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. | + | Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment. |
==Source References== | ==Source References== |
Revision as of 02:28, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Medical Module Usage MechanicsUsable by a Novice Medic and above, The Medical Module allows you to heal wounds and damage anywhere that the droid is present, except for static city Cantinas. With a medical rating ranging from 55 to 110 a droid with this module installed instantly becomes a Medic's best friend when out in the field. The owner of the droid can use his/her medical skills as long as they are within 15 meters of the droid.
Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment. Source References
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