Difference between revisions of "Droid Medical Module Usage (Game Mechanics)"
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Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment. | Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment. | ||
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+ | This issue appears to be a bug in that the environment is probably supposed to choose the highest of the two (the player's droid or the base environment rating) before doing calculations. This means that for injury treatment, that a player should not be receiving a penalty to it while a low quality droid is out and nearby. In regard to wound treatment; since a player cannot offer services that use wound treatment without being in a medical center or applicable structure/area, a medical droid of low quality offering lower yield effects would make more sense. | ||
==Source References== | ==Source References== |
Revision as of 02:37, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Medical Module Usage MechanicsUsable by a Novice Medic and above, The Medical Module allows you to heal wounds and damage anywhere that the droid is present, except for static city Cantinas. With a medical rating ranging from 55 to 110 a droid with this module installed instantly becomes a Medic's best friend when out in the field. The owner of the droid can use his/her medical skills as long as they are within 15 meters of the droid.
Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment. This issue appears to be a bug in that the environment is probably supposed to choose the highest of the two (the player's droid or the base environment rating) before doing calculations. This means that for injury treatment, that a player should not be receiving a penalty to it while a low quality droid is out and nearby. In regard to wound treatment; since a player cannot offer services that use wound treatment without being in a medical center or applicable structure/area, a medical droid of low quality offering lower yield effects would make more sense. Source References
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