Difference between revisions of "Artisan Clothing Components (Game Mechanics)"

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(Item Attributes)
(Transfered Component Attributes)
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The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br>
  
* '''Alertness'''
+
* '''Bleeding Resistance''' (Reinforced Fiberplast Panel)
* '''Armor Assembly'''
+
 
* '''Armor Experimentation'''
+
Adding in  [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Armor Repair'''
+
 
* '''Artisan Assembly'''
+
* '''Camouflage''' (Reinforced Fiberplast Panel)
* '''Artisan Experimentation'''
+
 
* '''Berserk'''
+
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Bleeding Resistance'''
+
 
* '''Camouflage'''
+
* '''Cover''' (Reinforced Fiberplast Panel)
* '''Carbine Accuracy'''
+
 
* '''Carbine Accuracy While Moving'''
+
Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Carbine Aiming'''
+
 
* '''Carbine Speed'''
+
* '''Defense vs. Stun''' (Reinforced Fiberplast Panel)
* '''Clothing Experimentation'''
+
 
* '''Clothing Assembly'''
+
 
* '''Clothing Repair'''
+
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Combat Bleeding Defense'''
+
 
* '''Combat Medicine Assembly'''
+
* '''Injury Treatment''' (Synthetic Cloth)
* '''Combat Medicine Effectiveness'''
+
 
* '''Combat Medicine Experimentation'''
+
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Combat Medicine Use'''
+
 
* '''Cover'''
+
 
* '''Creature Taming Bonus'''
+
 
* '''Defense vs. Blind'''
+
* '''Intimidation ''' (Reinforced Fiberplast Panel)
* '''Defense vs. Dizzy'''
+
 
* '''Defense vs. Intimidate'''
+
 
* '''Defense vs. Knockdown'''
+
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Defense vs. Posture Change (Down)'''
+
 
* '''Defense vs. Posture Change (Up)'''
+
* '''Mask Scent''' (Reinforced Fiberplast Panel)
* '''Defense vs. Stun'''
+
 
* '''Disease Resistance'''
+
 
* '''Droid Assembly'''
+
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Droid Complexity'''
+
 
* '''Droid Customization'''
+
* '''Melee Defense''' (Reinforced Fiberplast Panel)
* '''Droid Experimentation'''
+
 
* '''Droid Precision'''
+
 
* '''Droid Speed'''
+
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''Fire Resistance'''
+
 
* '''Food Assembly'''
+
* '''Taming Vicious Creatures''' (Synthetic Cloth)
* '''Food Experimentation'''
+
 
* '''Foraging'''
+
 
* '''General Ranged Aiming'''
+
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Group Terrain Negotiation'''
+
 
* '''Healing Range'''
+
 
* '''Heavy Weapon Accuracy'''
+
* '''Taming Wild Creatures''' (Synthetic Cloth)
* '''Heavy Weapon Speed'''
+
 
* '''Injury Treatment'''
+
 
* '''Injury Treatment Speed'''
+
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Intimidation '''
+
 
* '''Medical Foraging'''
+
 
* '''Medicine Assembly'''
+
* '''Warcry''' (Reinforced Fiberplast Panel)
* '''Medicine Experimentation'''
+
 
* '''Melee Defense'''
+
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
* '''One Handed Weapon Accuracy'''
+
 
* '''One Handed Weapon Speed'''
+
* '''Wound Healing (Music)''' (Synthetic Cloth)
* '''One Handed Melee Damage'''
+
 
* '''Pistol Accuracy'''
+
 
* '''Pistol Accuracy While Moving'''
+
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Pistol Accuracy While Standing'''
+
 
* '''Pistol Aiming'''
+
* '''Wound Healing (Dancing)''' (Synthetic Cloth)
* '''Polearm Damage'''
+
 
* '''Pistol Speed'''
+
 
* '''Poison Resistance'''
+
 
* '''Polearm Accuracy'''
+
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Polearm Speed'''
+
 
* '''Ranged Defense'''
+
 
* '''Ranged Injury Treatment Speed'''
+
* '''Wound Treatment''' (Synthetic Cloth)
* '''Rescue'''
+
 
* '''Rifle Accuracy'''
+
 
* '''Rifle Accuracy While Moving'''
+
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
* '''Rifle Aiming'''
+
* '''Rifle Speed'''
+
* '''Steady Aim Bonus'''
+
* '''Structure Assembly'''
+
* '''Structure Complexity'''
+
* '''Structure Experimentation'''
+
* '''Surveying'''
+
* '''Terrain Negotiation'''
+
* '''Thrown Weapon Accuracy'''
+
* '''Tracking Droid Effectiveness'''
+
* '''Tracking Droids'''
+
* '''Two Handed Melee Accuracy'''
+
* '''Two Handed Melee Damage'''
+
* '''Two Handed Melee Speed'''
+
* '''Unarmed Accuracy'''
+
* '''Unarmed Damage'''
+
* '''Unarmed Speed'''
+
* '''Volley Fire Bonus'''
+
* '''Warcry'''
+
* '''Weapon Assembly'''
+
* '''Weapon Experimentation'''
+
* '''Weapon Repair'''
+
* '''Wound Treatment'''
+
* '''Wound Treatment Speed '''
+
  
 
==Source References==
 
==Source References==

Revision as of 07:25, 17 April 2008




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

Artisan Clothing Component Experimentation Mechanics

Items Affected

1. Fiberplast Panel
2. Metal Fasteners

Experimentation Lines

No experimentation is available to these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them.

  • Bleeding Resistance
  • Camouflage
  • Cover
  • Defense vs. Stun
  • Injury Treatment
  • Intimidation
  • Mask Scent
  • Melee Defense
  • Taming Vicious Creatures
  • Taming Wild Creatures
  • Warcry
  • Wound Healing (Music)
  • Wound Healing (Dancing)
  • Wound Treatment




Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Transfered Component Attributes

The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.

  • Bleeding Resistance (Reinforced Fiberplast Panel)

Adding in Constrictor Cloth and Coagulant Agents tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Camouflage (Reinforced Fiberplast Panel)

Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Cover (Reinforced Fiberplast Panel)

Adding in Visual Camouflage and Mimetic Circuitry tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Defense vs. Stun (Reinforced Fiberplast Panel)


Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Injury Treatment (Synthetic Cloth)

Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.


  • Intimidation (Reinforced Fiberplast Panel)


Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Mask Scent (Reinforced Fiberplast Panel)


Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Melee Defense (Reinforced Fiberplast Panel)


Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Taming Vicious Creatures (Synthetic Cloth)


Adding in Passive Tranquilizers and Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.


  • Taming Wild Creatures (Synthetic Cloth)


Adding in Passive Tranquilizers Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.


  • Warcry (Reinforced Fiberplast Panel)

Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Wound Healing (Music) (Synthetic Cloth)


Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.

  • Wound Healing (Dancing) (Synthetic Cloth)


Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.


  • Wound Treatment (Synthetic Cloth)


Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.

Source References

Source Source in Context
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