Difference between revisions of "Resource Container Object"

From SWGANH Wiki
Jump to: navigation, search
Line 59: Line 59:
 
[[RCNO08|RCNO 8]]
 
[[RCNO08|RCNO 8]]
  
 +
[[RCNO09|RCNO 9]]
  
{{Box Packet|BaselinesMessage - ONCR 9 Server --> Client|
 
<pre>
 
 
[UINT16] 05 00
 
 
[UINT32] 0c 5f a7 68                  BaselinesMessage
 
 
[UINT64]                                                        OBJ ID
 
 
[UINT32] 4f 4e 43 52                                            ONCR 9
 
 
[UINT8]  9
 
 
[UINT16] 02 00
 
 
[UINT32] 00 00 00 00
 
</pre>
 
}}
 
  
 
{{Box Packet|SceneEndBaselines - ONCR 6 Server --> Client|
 
{{Box Packet|SceneEndBaselines - ONCR 6 Server --> Client|

Revision as of 20:46, 16 January 2007

Resources in the inventory are created through sending a set of Packets that is very similiar to those which are send for creating other items in the Inventory. The main difference is that resources are not created through CREO Packets but that for Resource Creation ONCR Packets are used.

The creation process begins with an Object Init Packet and an Object Link packet, the main data is send through an ONCR 3 and an ONCR 6 packet and the creation process is ended through an ONCR8, ONCR9, an object finish and an Posture update Packet.

there are still some parts of the ONCR 3 and 6 Packets which are not figured out yet, though as far as I can see they are hopefully not that important.

Please note that -like with everything- these packets can be send standalone in an 00 09 or in the pack as an 00 19. to make this a bit clearer I seperate them as single packets. I did not include the headers though (00 09 wx yz and crc at the end) because thats getting redundant.

The object init Packet contains the ID of the newly created -(resource) Item, the crc of the item to be displayed and its location and orientation in the world should it not happen to be in the inventory / backpack.

Packet: SceneCreateObjectByCrc Server --> Client


05 00                             operand count
ea dd 89 fe                       Opcode SceneCreateObjectByCrc
ea b7 e9 33 18 00 00 00           This is the ID of the newly created 
                                  Item / resource

00 00 00 00                       This is probably the orientation the item 
00 00 00 00                       is displayed in when in the world
00 00 00 00 

00 00 80 3f                       this is some unknown float value (1.0 in this case)

91 e2 c7 45                       Position X                  They probably dont have to be send
17 33 3a 43                       Position Z (Y)              When the resource is created in the 
d9 54 8e c5                       Position Y (Z)              Inventory or backpack

6d 5e ce 88                       CRC resource container 

00                                one single 00

The SMSG_OBJ_LINK packet links the item to the container where its to be created in. This is either a backpack, an inventory, and probably a hopper or house, too.

Packet: UpdateContainmentMessage Server --> Client
04 00 

9e de cb 56                       UpdateContainmentMessage

ea b7 e9 33 18 00 00 00           ID of the created Item / resource

96 5c 2b 03 18 00 00 00           ID of the players Inventory / or the backpack, or the hopper.......

ff ff ff ff                       ???? in the creos the value is 4 in the NGE Logs Ive seen ff ff ff ff .....

RCNO 3

RCNO 6

RCNO 8

RCNO 9


Packet: SceneEndBaselines - ONCR 6 Server --> Client

[UINT16] 02 00 

[UINT32] 37 60 43 2c                  SceneEndBaselines

[UINT64]                                                        OBJ ID