Difference between revisions of "Call Vehicle (Game Messages)"

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(System Messages)
(System Messages)
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||You cannot CALL for 1 second.
 
||You cannot CALL for 1 second.
||Notes
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||Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
 
||[[Call Vehicle 3 (Example)|Examples]]
 
||[[Call Vehicle 3 (Example)|Examples]]
 
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||internal_command_string
 
||internal_command_string
 
||You cannot CALL for %DI seconds.
 
||You cannot CALL for %DI seconds.
||Notes
+
||Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
 
||[[Call Vehicle 6 (Example)|Examples]]
 
||[[Call Vehicle 6 (Example)|Examples]]
 
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Revision as of 06:47, 4 May 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
call_delay_finish_vehicle /string/en/pet/ pet_menu.stf internal_command_string Already Generating Vehicle: Call will be finished in %DI seconds. Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt. Examples
call_vehicle_delay /string/en/pet/ pet_menu.stf internal_command_string Generating vehicle in %DI seconds. Combat will terminate vehicle generation. Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet. Examples
cant_call_1sec /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for 1 second. Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process. Examples
cant_call_vehicle /string/en/pet/ pet_menu.stf internal_command_string You can only unpack vehicles while Outside and not in Combat. Notes Examples
no_moving /string/en/pet/ pet_menu.stf internal_command_string You cannot call a vehicle while moving. Notes Examples
prose_cant_call_yet /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for %DI seconds. Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process. Examples