Difference between revisions of "NPC Verbal Communication (Game Mechanics)"
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NPC vocalization also includes tones in the speech through mood types. The tone selected for whatever an npc says appears from the mood_types.stf file. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hostile moods to select for the tone of their speach issued during combat such as when they are hit etc. | NPC vocalization also includes tones in the speech through mood types. The tone selected for whatever an npc says appears from the mood_types.stf file. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hostile moods to select for the tone of their speach issued during combat such as when they are hit etc. | ||
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Revision as of 08:54, 4 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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NPC Dialogue TypesThese are the types of dialogue responses available from npcs when a player interacts with it. Click on one to find out what function each serves in the game and which npcs utilize it.
NPC MoodsNPC vocalization also includes tones in the speech through mood types. The tone selected for whatever an npc says appears from the mood_types.stf file. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hostile moods to select for the tone of their speach issued during combat such as when they are hit etc.
Townsperson Response ChoicesTownsperson response choices are linked to npc's of the Townsperson faction. Townsperson response choices can be found in the townsperson.stf file.
Military Response ChoicesMilitary response choices are linked to npcs of the:
Stormtrooper Response ChoicesStormtrooper response choices are linked to imperial faction npcs and can be found in the stormtrooper.stf file
Slang Response ChoicesSlang response choices are linked to criminal and thug related factions such as:
Source References
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