Difference between revisions of "NPC Verbal Communication (Game Mechanics)"
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NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hateful moods to select for the tone of their speach issued during combat such as when they are hit etc. Another example if is a disliked (or neutral) target is being attacked by something else within detection range then npcs will issue neutral themed mood tones when commenting on that. | NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hateful moods to select for the tone of their speach issued during combat such as when they are hit etc. Another example if is a disliked (or neutral) target is being attacked by something else within detection range then npcs will issue neutral themed mood tones when commenting on that. | ||
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+ | Examples: | ||
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+ | * [[media:FriendlyResponse.jpg|Friendly Mood Response - Gungan]] | ||
+ | * [[media:NeutralResponse.jpg|Neutral Mood Response - Imperials]] | ||
+ | * [[media:HostileResponse.jpg|Hostile Mood Response - Outlaw]] | ||
==Source References== | ==Source References== |
Revision as of 00:39, 6 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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NPC Dialogue TypesThese are the types of dialogue responses available from npcs when a player interacts with it. Click on one to find out what function each serves in the game and which npcs utilize it.
NPC MoodsNPC vocalization also includes tones in the speech through mood types. Mood types selected are applied to all awareness responses for any given npc. Mood types for npcs use the same mechanics as players and are selected from the mood_types.stf file. The tone selected for whatever an npc says appears from the mood_types.stf file. Npcs use three categories of moods based on their assessment of a target; Like, Dislike, Hate. There is a fourth mood type (neutral) that is causes all speach to be delivered without any tone what so ever "ex. a Gungan Outcast Says.. ." The neutral town is randomly selected to be used between itself and one of the other mood types, except for specific classes of npcs that only use neutral tone (stormtroopers as an example). Like tones make up more positive and friendly responses; dislike tones make up neutral themed responses and Hateful tones make up malicious and unhappy themed responses. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. Note, aggressive npcs with no faction rating to influence will use hate themed dialogue tone towards a target that is deemed an enemy to them.
Examples: Source References
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