Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"
From SWGANH Wiki
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== Item Attributes == | == Item Attributes == | ||
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+ | The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 07:12, 31 August 2009
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Game Mechanics - Mechanics Category
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Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness Item AttributesThe experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Transferred Component AttributesSource References
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