Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"
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== Item Attributes == | == Item Attributes == | ||
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+ | '''Bleeding Defense''' | ||
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+ | Appears on Coagulant Agents, Constrictor Cloth | ||
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+ | '''Wound Healing (Dancing)'' | ||
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+ | Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment | ||
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+ | '''Wound Healing (Music)''' | ||
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+ | Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment | ||
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+ | '''Warcry''' | ||
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+ | Appears on Confidence Cloth | ||
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+ | '''Intimidation''' | ||
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+ | Appears on Confidence Cloth | ||
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+ | '''Cover''' | ||
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+ | Appears on Visual Camouflage | ||
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+ | '''Camouflage''' | ||
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+ | Appears on Scent Camouflage | ||
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+ | '''Mask Scent''' | ||
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+ | Appears on Scent Camouflage | ||
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+ | '''Taming Vicious Creatures''' | ||
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+ | Appears on Passive Tranquilizers | ||
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+ | '''Taming Wild Creatures''' | ||
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+ | Appears on Passive Tranquilizers | ||
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+ | '''Wound Treatment''' | ||
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+ | Appears on Passive Bio Sensors | ||
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+ | '''Injury Treatment''' | ||
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+ | Appears on Passive Bio Sensors | ||
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+ | '''Melee Defense''' | ||
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+ | Appears on Toughened Fibers | ||
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+ | '''Defense Vs. Stun''' | ||
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+ | Appears on Toughened Fibers | ||
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+ | (gives Bleeding Defense) | ||
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+ | Scent Neutralization (gives Camouflage, Mask Scent bonus) | ||
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+ | Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) | ||
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+ | Active Bio Sensors (gives Wound Treatment, Injury Treatment) | ||
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+ | Mimetic Circuitry (gives Cover bonus) | ||
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+ | Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus) | ||
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+ | Fear Release (gives Warcry, Intimidation bonus) | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 07:22, 31 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Item AttributesBleeding Defense Appears on Coagulant Agents, Constrictor Cloth
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Warcry Appears on Confidence Cloth Intimidation Appears on Confidence Cloth
Appears on Visual Camouflage
Camouflage Appears on Scent Camouflage
Appears on Scent Camouflage
Taming Vicious Creatures Appears on Passive Tranquilizers Taming Wild Creatures Appears on Passive Tranquilizers
Wound Treatment
Appears on Toughened Fibers Defense Vs. Stun Appears on Toughened Fibers
(gives Bleeding Defense) Scent Neutralization (gives Camouflage, Mask Scent bonus) Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) Active Bio Sensors (gives Wound Treatment, Injury Treatment) Mimetic Circuitry (gives Cover bonus) Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus) Fear Release (gives Warcry, Intimidation bonus) Transferred Component AttributesSource References
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