Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"

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(Item Attributes)
(Item Attributes)
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== Item Attributes ==
 
== Item Attributes ==
  
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'''Variation Of:'''
  
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volume:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
  
  
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'''Wound Healing (Dancing)''
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'''Wound Healing (Dancing)'''
  
 
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
 
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment

Revision as of 07:27, 31 August 2009




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

Items Affected

Experimentation Lines

There is one line of experimentation available to these items:

1. Experimental Effectiveness


The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volume:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Bleeding Defense

Appears on Coagulant Agents, Constrictor Cloth


Wound Healing (Dancing)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Wound Healing (Music)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Warcry

Appears on Confidence Cloth, Fear Release

Intimidation

Appears on Confidence Cloth, Fear Release


Cover

Appears on Visual Camouflage, Mimetic Circuitry


Camouflage

Appears on Scent Camouflage, Scent Neutralization


Mask Scent

Appears on Scent Camouflage, Scent Neutralization


Taming Vicious Creatures

Appears on Passive Tranquilizers, Active Tranquilizers

Taming Wild Creatures

Appears on Passive Tranquilizers, Active Tranquilizers


Wound Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Injury Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Melee Defense

Appears on Toughened Fibers, Tensile Resistance

Defense Vs. Stun

Appears on Toughened Fibers, Tensile Resistance

Transferred Component Attributes

Source References

Source Source in Context