Difference between revisions of "Containers (Game Mechanics)"
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− | Treasure | + | [[media:Ketu_TreasureChest_20030826.jpg|Treasure Chest]] (20 items) |
− | Mob | + | [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]] |
− | Player inventory | + | [[media:CreatureLootWindowInventory.jpg|Mob Corpse]] |
− | Player Crafted Component Analysis | + | [[media:PreCuInventorySize.jpg|Player inventory]] (80 items) |
− | + | [[Player Crafted Component Analysis Tool]] (holds 10 looted ship component items) | |
− | Bank Safety Deposit | + | [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]] (Holds 100 items and Contents count against housing limit) |
+ | [[media:banking8.jpg|Bank Safety Deposit Box]]. These hold 100 items, and allow other containers to be placed inside. | ||
− | Fish - These have a storage capacity of 5. Note: Fish storage capacity works similar to world containers in that a player may only remove items from it, and may not open it or add items back into them. | + | [[media:Fishing17.jpg|Fish]] |
+ | |||
+ | - These have a storage capacity of 5. Note: Fish storage capacity works similar to world containers in that a player may only remove items from it, and may not open it or add items back into them. | ||
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* Satchels | * Satchels | ||
− | * | + | * Unlocked Containers |
* Cargo Pockets (20 items) | * Cargo Pockets (20 items) | ||
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* [[media:Bookcase-2.jpg|Bookcase Type 2]] | * [[media:Bookcase-2.jpg|Bookcase Type 2]] | ||
* [[media:BookCase3.jpg|Bookcase Type 3]] | * [[media:BookCase3.jpg|Bookcase Type 3]] | ||
− | * [[media:Cabinet1.jpg|Cabinet | + | * [[media:Cabinet1.jpg|Cabinet]] |
* [[media:Chest-1.jpg|Chest Type 1]] | * [[media:Chest-1.jpg|Chest Type 1]] | ||
* [[media:Chest-2.jpg|Chest Type 2]] | * [[media:Chest-2.jpg|Chest Type 2]] |
Revision as of 02:54, 6 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsSome objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.
Container TypesThere are a number of types of containers:
- These have a storage capacity of 5. Note: Fish storage capacity works similar to world containers in that a player may only remove items from it, and may not open it or add items back into them.
Player may only open and remove items from it, and may not add items back into them. These include static and spawned object locations such as:
Note: Ithorians have a version of the bandoliers themselves.
The items in the container do count towards your housing inventory.
While these items do have their differences, there are some common aspects between them
2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed. 3. Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container. 4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.
Source References
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