Difference between revisions of "Heal Damage (Ability)"
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Heal Damage works as long as you have Stimpacks in your inventory. | Heal Damage works as long as you have Stimpacks in your inventory. | ||
− | This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. | + | This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m. |
Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs. | Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs. | ||
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== Experience == | == Experience == |
Revision as of 21:15, 8 September 2009
Ability - Heal Damage
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Description/healdamage: This command will heal damaged stat pools, if you have the requisite skills and medicine.
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Related Tags
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System Messages
Ability Breakdown & Details
Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m.
Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.
Experience
Experience earned is equal to
exp = Total Damage Healed / 4
example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned.
FormulasSource References
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Ability HAM Costs
Ability Multipliers
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