Difference between revisions of "Meditate (Ability)"
(→Ability Breakdown & Details) |
(→Ability Breakdown & Details) |
||
Line 23: | Line 23: | ||
= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows: | + | When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows: |
Line 32: | Line 32: | ||
− | Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. | + | Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier. |
− | |||
When you meditate you will see something like the following (exact wording may be off): | When you meditate you will see something like the following (exact wording may be off): | ||
Line 46: | Line 45: | ||
[meditation] Your action wounds heal by [15] points. | [meditation] Your action wounds heal by [15] points. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
Line 76: | Line 52: | ||
==Ability Flow== | ==Ability Flow== | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==System Messages== | ==System Messages== | ||
+ | |||
+ | |||
{| align="center" | {| align="center" | ||
|- | |- |
Revision as of 02:25, 13 September 2009
Ability - Meditate
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.
|
Related Tags
|
Ability Breakdown & Details
When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows:
- Teräs Käsi Novice: cure bleeding
- Intermediate Meditative Techniques: cure poison
- Advanced Meditative Techniques: cure disease
- Master Meditative Techniques:= cure wounds
Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier.
When you meditate you will see something like the following (exact wording may be off):
Your disease severity has decreased. Your disease severity has decreased. Your disease severity has decreased. Your disease has subsided. [meditation] Your action wounds heal by [31] points. [meditation] Your action wounds heal by [23] points [meditation] Your action wounds heal by [15] points.
Ability FlowSystem Messages
SUI PromptCombat Chat SpamFly TextFormula(s)Tick rates for wound and dot healing seem to be 3 second intervals. Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. Source References
|
Ability HAM Costs
Ability Multipliers
|