Difference between revisions of "Containers (Game Mechanics)"
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::These hold varying amounts of Force Crystals and/or Krayt Dragon Pearl items, depending on the generation level of the item. The lowest generations (training and generation 1) can hold only one item where as each progression generation up to 4 can hold an increasing amount of these items up to 5 maximum at the fourth generation. | ::These hold varying amounts of Force Crystals and/or Krayt Dragon Pearl items, depending on the generation level of the item. The lowest generations (training and generation 1) can hold only one item where as each progression generation up to 4 can hold an increasing amount of these items up to 5 maximum at the fourth generation. | ||
− | * Training Lightsaber | + | ::* Training Lightsaber |
− | * Double-Bladed First Generation Lightsaber | + | ::* Double-Bladed First Generation Lightsaber |
− | * Double-Bladed Fourth Generation Lightsaber | + | ::* Double-Bladed Fourth Generation Lightsaber |
− | * Double-Bladed Second Generation Lightsaber | + | ::* Double-Bladed Second Generation Lightsaber |
− | * [[media:DoubleBladedLightsaber-Type2.jpg|Double-Bladed Third Generation Lightsaber]] | + | ::* [[media:DoubleBladedLightsaber-Type2.jpg|Double-Bladed Third Generation Lightsaber]] |
− | * One-handed First Generation Lightsaber | + | ::* One-handed First Generation Lightsaber |
− | * One-handed Fourth Generation Lightsaber | + | ::* One-handed Fourth Generation Lightsaber |
− | * One-handed Second Generation Lightsaber | + | ::* One-handed Second Generation Lightsaber |
− | * One-handed Third Generation Lightsaber | + | ::* One-handed Third Generation Lightsaber |
− | * Two-handed First Generation Lightsaber | + | ::* Two-handed First Generation Lightsaber |
− | * Two-handed Fourth Generation Lightsaber | + | ::* Two-handed Fourth Generation Lightsaber |
− | * Two-handed Second Generation Lightsaber | + | ::* Two-handed Second Generation Lightsaber |
− | * Two-handed Third Generation Lightsaber | + | ::* Two-handed Third Generation Lightsaber |
Revision as of 13:11, 30 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsSome objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. Container TypesThere are a number of types of containers:
Additional container types that havent been classified yet:
A Defunct Astromech Container FeaturesThere are some common aspects between containers
Examples are below:
Container PermissionsContainer permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility:
The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Internal. Public Permissions Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers.
These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects. Source References
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