Difference between revisions of "State Mechanics"

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Action State:
 
Action State:
  
The Action State Table looks like the following:
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[[Action State Table]]
{| class="wikitable"
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|+'''STATE TABLE'''
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|-
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||'''ID'''||'''String'''
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|-
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|align="center"|0||Cover
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|-
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|align="center"|1||Combat
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|-
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|align="center"|2||Peace
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|-
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|align="center"|3||Aiming
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|-
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|align="center"|4||Alert
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|-
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|align="center"|5||Berserk
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|-
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|align="center"|6||FeignDeath
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|-
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|align="center"|7||CombatAttitudeEvasive
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|-
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|align="center"|8||CombatAttitudeNormal
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|-
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|align="center"|9||CombatAttitudeAggressive
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|-
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|align="center"|10||Tumbling
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|-
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|align="center"|11||Rallied
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|-
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|align="center"|12||Stunned
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|-
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|align="center"|13||Blinded
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|-
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|align="center"|14||Dizzy
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|-
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|align="center"|15||Intimidated
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|-
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|align="center"|16||Immobilized
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|-
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|align="center"|17||Frozen
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|-
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|align="center"|18||Swimming
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|-
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|align="center"|19||SittingOnChair
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|-
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|align="center"|20||Crafting
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|-
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|align="center"|21||GlowingJedi
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|-
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|align="center"|22||MaskScent
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|-
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|align="center"|23||Poisoned
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|-
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|align="center"|24||Bleeding
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|-
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|align="center"|25||Diseased
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|-
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|align="center"|26||OnFire
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|-
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|align="center"|27||RidingMount
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|align="center"|28||MountedCreature
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|-
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|align="center"|29||PilotingShip
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|-
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|align="center"|30||ShipOperations
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|-
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|align="center"|31||ShipGunner
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|align="center"|32||ShipInterior
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|-
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|align="center"|33||PilotingPobShip
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|-
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|}
+
  
 
Locomotion State:
 
Locomotion State:

Revision as of 16:46, 21 January 2012

The 'state' of an actor is broken down into 3 characteristics.

Action State:

Action State Table

Locomotion State:

Locomotion Table has the following:

LOCOMOTION TABLE
ID String
0 Standing
1 Sneaking
2 Walking
3 Running
4 Kneeling
5 CrouchSneaking
6 CrouchWalking
7 Prone
8 Crawling
9 ClimbingStationary
10 Climbing
11 Hovering
12 Flying
13 LyingDown
14 Sitting
15 SkillAnimating
16 DrivingVehicle
17 RidingCreature
18 KnockedDown
19 Incapacitated
20 Dead
21 Blocking

Posture State