Difference between revisions of "Parallel State Machine Design"
From SWGANH Wiki
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== Action State == | == Action State == | ||
− | OnEntry(ActorState, State) | + | OnEntry(ActorState, State)<br /> |
− | OnExit(ActorState, State) | + | OnExit(ActorState, State)<br /> |
− | OnTransition(ActorState, State) | + | OnTransition(ActorState, State)<br /> |
== Locomotion State == | == Locomotion State == | ||
− | OnEntry(ActorState, State) | + | OnEntry(ActorState, State)<br /> |
− | OnExit(ActorState, State) | + | OnExit(ActorState, State)<br /> |
− | OnTransition(ActorState, State) | + | OnTransition(ActorState, State)<br /> |
== Posture State == | == Posture State == | ||
− | OnEntry(ActorState, State) | + | OnEntry(ActorState, State)<br /> |
− | OnExit(ActorState, State) | + | OnExit(ActorState, State)<br /> |
− | OnTransition(ActorState, State) | + | OnTransition(ActorState, State)<br /> |
== StateManager == | == StateManager == |
Latest revision as of 14:51, 23 January 2012
Abstract State
Methods:
Entry(ActorState, State)
Exit(ActorState, State)
Transition(ActorState, State)
Action State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)
Locomotion State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)
Posture State
OnEntry(ActorState, State)
OnExit(ActorState, State)
OnTransition(ActorState, State)