Difference between revisions of "Warcry 1 (Ability)"
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||delay_applied_other | ||delay_applied_other | ||
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||internal_command_string | ||internal_command_string | ||
||You delay %TT for %DI seconds. | ||You delay %TT for %DI seconds. | ||
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||delay_applied_self | ||delay_applied_self | ||
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||You are delayed for %DI seconds. | ||You are delayed for %DI seconds. | ||
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||combat_delay_resist | ||combat_delay_resist | ||
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||Your target resists the delay. | ||Your target resists the delay. | ||
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||immune_to_effect | ||immune_to_effect | ||
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||The Target is immune to such an effect. | ||The Target is immune to such an effect. |
Revision as of 07:08, 22 August 2007
Ability - Warcry 1
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Description/warcry1 <target>: This combat move can increase the round-time of your opponent's attack, in effect slowing them down.
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Related Tags
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Ability Breakdown & Details
Warcry gives the effect called "delay" which freezes the next action of a target for a certain amount of time. All actions fall under this category, including voluntary posture changes, using items etc with the exception of moving/running around. Both Warcry 1 and 2 are spammable and affect enemies in a Cone effect starting at the centre of your character, extending up to 30 meters. If opponent is attacked in any way (including applying states, and dots), effect breaks. Warcry 1 has a duration of 10 seconds and warcry 2 maintains a 20 second duration. As with other special effect skills, warcry gives a 30 second immunity timer to the target after the effect has worn off. This timer prevents any other war cry effect from being placed on the player until it to, wears off. Warcry, like intimidate also has a modifier of which increases its chance to succeed in applying the effect on a target.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)
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Ability HAM Costs
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