Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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− | |align="left"|'''[[polearmactionhit1 (43162C1F)| | + | |align="left"|'''[[polearmactionhit1 (43162C1F)|melee1hblindhit1]]'''||'''[[polearmactionhit1 (43162C1F)|43162C1F]]'''||'''[[One-Hand Blind 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmactionhit2 (4E550AC6)| | + | |align="left"|'''[[polearmactionhit2 (4E550AC6)|melee1hblindhit2]]'''||'''[[polearmactionhit2 (4E550AC6)|4E550AC6]]'''||'''[[One-Hand Blind 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmarea1 (7E1EBEBA)| | + | |align="left"|'''[[polearmarea1 (7E1EBEBA)|melee1hbodyhit2]]'''||'''[[polearmarea1 (7E1EBEBA)|7E1EBEBA]]'''||'''[[One-Hand Body Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmarea2 (735D9863)| | + | |align="left"|'''[[polearmarea2 (735D9863)|melee1hbodyhit3]]'''||'''[[polearmarea2 (735D9863)|735D9863]]'''||'''[[One-Hand Body Hit 3 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmhit2 (890D1C35)| | + | |align="left"|'''[[polearmhit2 (890D1C35)|melee1hdizzyhit2]]'''||'''[[polearmhit2 (890D1C35)|890D1C35]]'''||'''[[One-Hand Dizzy 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmhit3 (8DCC0182)| | + | |align="left"|'''[[polearmhit3 (8DCC0182)|melee1hhealthhit1]]'''||'''[[polearmhit3 (8DCC0182)|8DCC0182]]'''||'''[[One-Hand Health Hit 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmleghit2 (E6F56D2F)| | + | |align="left"|'''[[polearmleghit2 (E6F56D2F)|melee1hhealthhit2]]'''||'''[[polearmleghit2 (E6F56D2F)|E6F56D2F]]'''||'''[[One-Hand Health Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmleghit3 (E2347098)| | + | |align="left"|'''[[polearmleghit3 (E2347098)|melee1hhit2]]'''||'''[[polearmleghit3 (E2347098)|E2347098]]'''||'''[[One-Hand Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmspinattack2 (6E72B4A1)| | + | |align="left"|'''[[polearmspinattack2 (6E72B4A1)|melee1hhit3]]'''||'''[[polearmspinattack2 (6E72B4A1)|6E72B4A1]]'''||'''[[One-Hand Hit 3 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmstun2 (0277C8F1)| | + | |align="left"|'''[[polearmstun2 (0277C8F1)|melee1hscatterhit1]]'''||'''[[polearmstun2 (0277C8F1)|0277C8F1]]'''||'''[[One-Hand Scatter Hit 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmsweep1 (DE551CC4)| | + | |align="left"|'''[[polearmsweep1 (DE551CC4)|melee1hscatterhit2]]'''||'''[[polearmsweep1 (DE551CC4)|DE551CC4]]'''||'''[[One-Hand Scatter Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmsweep2 (D3163A1D)| | + | |align="left"|'''[[polearmsweep2 (D3163A1D)|melee1hspinattack2]]'''||'''[[polearmsweep2 (D3163A1D)|D3163A1D]]'''||'''[[One-Hand Spin Attack 2 (Ability)]]'''||{{Small0P}} |
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==Teras Kasi== | ==Teras Kasi== |
Revision as of 05:05, 23 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Formulas
Pikeman
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Swordsman
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Fencer
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Teras Kasi
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