Difference between revisions of "ObjControllerMessage"
From SWGANH Wiki
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|align="center"|'''[[RequestActivateQuest(000004B7)|000004B7]]'''||'''[[RequestActivateQuest (000004B7)|RequestActivateQuest]]'''||{{100P}} | |align="center"|'''[[RequestActivateQuest(000004B7)|000004B7]]'''||'''[[RequestActivateQuest (000004B7)|RequestActivateQuest]]'''||{{100P}} | ||
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+ | |align="center"|'''[[RequestCompleteQuest(000004B8)|000004B8]]'''||'''[[RequestCompleteQuest (000004B8)|RequestCompleteQuest]]'''||{{100P}} | ||
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|align="center"|'''[[showLootBox(000004BC)|000004BC]]'''||'''[[showLootBox (000004BC)|showLootBox]]'''||{{100P}} | |align="center"|'''[[showLootBox(000004BC)|000004BC]]'''||'''[[showLootBox (000004BC)|showLootBox]]'''||{{100P}} |
Revision as of 15:54, 28 September 2013
Client/Server Packet - ObjControllerMessage (80CE5E46)
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Struct
Variable DescriptionsOperand_Count = 5 Opcode = 80CE5E46
A bitmask comprised of the flags in the following table.
This is the header for the type of object controller being used. See the list below.
This is the Object ID of the Object we are manipulating.
This variable appears to be a client tickcount also used in the ping's used on the PingPort (Defult:44462). If set to 0, the packet is not time critical, if set with a count, it should be compared to be within tolerance. (Anti-Hack mechanism most likely.). |
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