Difference between revisions of "Experimentation Mechanics (Game Mechanics)"
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== The Experimentation Window == | == The Experimentation Window == | ||
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+ | After the initial assembly, a player is prompted to choose the option to experiment on an item if they are near a crafting station and are using a specialized tool. If the player chooses to experiment at crafting screen 4, they are then moved on to crafting screen 5 which is the allocation of experimentation points. On this screen there will be shown a bar to the leftmost, which contains the grouping of experimentation points available to be used. In the middle are the allocation bars and the experimentation percentage meters under them. The allocation bars are what players use to place the points into. These blocks are typically measured by the amount of experimentation percentage that the player fills up in the experimentation percentage meter under it. For every 10% filled in the experimentation meter, an experimentation allocation box is filled up and turned yellow. Once the box is filled, it remains this way unless a failure of some type occurs. During the occurance of an experimentation failure, the obtained experimentation amount is reduced by a rate which is linked to the type of failure. For example a critical failure will reduce the experimentation meter by 14%. This means that 14% is subtracted from whatever the current amount is on the experimentation meter and allocation bar. If during an experiment, the player gets a failure that brings down their experimentation meter to 0%, they will be unable to increase the experimentation bar any further and must either create the item as it is, or destroy it by closing the crafting process. | ||
==Source References== | ==Source References== |
Revision as of 10:56, 16 May 2008
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Game Mechanics - Experimentation Mechanics
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