Difference between revisions of "First Aid (Ability)"
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− | + | [[First Aid System Messages (Game Messages)|First Aid System Messages]]<br> | |
− | + | [[First Aid Formulas (Game Mechanics)|First Aid Formulas]]<br> | |
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==Formula(s)== | ==Formula(s)== |
Revision as of 08:12, 28 September 2008
Ability - First Aid
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Description/firstaid <target>: This Medic ability lets you stop a target's bleeding.
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Related Tags
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Ability Breakdown & Details
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
First aid is scaled with your skill (injury treatment)
First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.
Formula(s)
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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