Difference between revisions of "First Aid (Ability)"

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A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
 
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
  
First aid is scaled with your skill (injury treatment)
 
  
First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.
 
 
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.
 
  
  

Revision as of 02:03, 29 September 2008

Ability - First Aid

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Description

/firstaid <target>: This Medic ability lets you stop a target's bleeding.

Command: /firstAid
CommandQueue Entry: firstaid (D5F85133)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.





First Aid System Messages
First Aid Formulas



Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10