Difference between revisions of "Medic (Profession)"
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The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology. | The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology. | ||
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+ | '''Medical Rating''' | ||
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+ | Let's discuss healing outside of the medical center. Any location in which you can heal wounds has a "medical rating." That rating directly applies to how well you can heal wounds and damage (this also applies to application of enhancements) in that location. A medical center has a rating of 1 (or 100% ability), while a basic camp has a rating of .65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center. | ||
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+ | All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 1.0 rating, as do NPC med centers and Taverns. | ||
+ | If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect. | ||
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+ | Medical centers and scout camps override droid bonuses. | ||
+ | If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1. | ||
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Revision as of 04:15, 29 September 2008
Profession - Medic
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Skill Tree |
Related Tags
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Profession Overview
Medic is one of the basic starting professions. It branches off into the elite professions Bio-Engineer, Combat Medic and Doctor. Medic abilities are designed around crafting medicines and treating patients.
Medic Skill Tree and Experience Information
The First Aid branch increases your skill to heal damages and gives you abilities to stop bleeding and to quickly heal damages.
The Diagnostics branch increases the speed you can heal damages, but not wounds. More exactly, the preparation time between heals is shortened. You also get the very useful ability to drag incapacitated (incap for short) fellows into safety.
The Pharmacology branch gives you access to more effective medical supplies.
The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology.
Medical Rating
Let's discuss healing outside of the medical center. Any location in which you can heal wounds has a "medical rating." That rating directly applies to how well you can heal wounds and damage (this also applies to application of enhancements) in that location. A medical center has a rating of 1 (or 100% ability), while a basic camp has a rating of .65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center.
All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 1.0 rating, as do NPC med centers and Taverns.
If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect.
Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
Medical Experience
Medical experience is obtained by performing healing actions such as healing wounds, and healing damage as well as resucitations.
Experience obtained from healing damage conforms to the rate of 1 experience point for every 4 points of damage healed.
Experience obtained from wound healing confirms to the rate of 2.5 experience for every 1 wound poin thealed.
Game Mechanics
1. Healing & the GCW
2. Medic Crafting
3. Assembly Mechanics
4. Experimentation Mechanics
Getting Started
You can find a Medic trainer in one of the following locations:
CorelliaCoronet (-172, -4691)
Talus |
NabooKaadara (5211, 6694) TatooineBestine (-1312, -3483) |
RoriNarmle (-5154, -2238)
LokNym's Stronghold (588, 5145) |
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