Difference between revisions of "Call Vehicle (Game Messages)"

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(System Messages)
(System Messages)
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||internal_command_string
 
||internal_command_string
 
||Generating vehicle in %DI seconds.  Combat will terminate vehicle generation.
 
||Generating vehicle in %DI seconds.  Combat will terminate vehicle generation.
||Notes
+
||Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet.
 
||[[Call Vehicle 2 (Example)|Examples]]
 
||[[Call Vehicle 2 (Example)|Examples]]
 
|- align="center"
 
|- align="center"

Revision as of 06:46, 4 May 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
call_delay_finish_vehicle /string/en/pet/ pet_menu.stf internal_command_string Already Generating Vehicle: Call will be finished in %DI seconds. Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt. Examples
call_vehicle_delay /string/en/pet/ pet_menu.stf internal_command_string Generating vehicle in %DI seconds. Combat will terminate vehicle generation. Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet. Examples
cant_call_1sec /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for 1 second. Notes Examples
cant_call_vehicle /string/en/pet/ pet_menu.stf internal_command_string You can only unpack vehicles while Outside and not in Combat. Notes Examples
no_moving /string/en/pet/ pet_menu.stf internal_command_string You cannot call a vehicle while moving. Notes Examples
prose_cant_call_yet /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for %DI seconds. Notes Examples