Difference between revisions of "Item Decay Mechanics (Game Mechanics)"
(→Force Crystal & Krayt Dragon Pearl Decay) |
(→Source References) |
||
Line 193: | Line 193: | ||
| SourcePage12 = Item Decay Source 12 | | SourcePage12 = Item Decay Source 12 | ||
| OriginalPageLink12 = http://swgforums.swganh.org/viewtopic.php?search_id=522315651&t=389848 | | OriginalPageLink12 = http://swgforums.swganh.org/viewtopic.php?search_id=522315651&t=389848 | ||
− | | SourcePage13 = | + | | SourcePage13 = Item Decay Source 13 |
− | | OriginalPageLink13 = | + | | OriginalPageLink13 = http://forums.swganh.org/viewtopic.php?f=23&t=233&p=10687#p10687 |
| SourcePage14 = | | SourcePage14 = | ||
| OriginalPageLink14 = | | OriginalPageLink14 = |
Revision as of 07:23, 17 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Decay and ConditionMost usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. Item condition can be viewed by clicking on an item in the inventory and using the examine radial option. The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work. Starting items, in addition to Clothing, jewelry, and lightsabers, pearls and crystals remain among the few items of which item decay does not remove their inherent properties.
Items succeptable to decay
Clothing, Armor & Personal Shield Generator DecayMost wearables have a condition rating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from quests or NPCS are given only 100 condition. Other wearable clothing items come with 1000 condition.
When a piece of armor's condition falls below 50%, the resistance stats on that piece drop in proportion to the armor's continuing deterioration below that 50% mark (probably at every 1% less than 50). Once a piece of armor reaches 0% condition, the armor is effectively destroyed and offers no protection. For example, at 50% condition a composite piece might have 90% resistance, but at 25% condition it will be reduced to 45% resistance.
The formula for armor condition decay seems to work close to this: Condition loss = ( Damage Received 1 x armor rating differential ) - damage received 2 To illustrate the process using an example:
Example 1: Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Master Force Defender (45 Jedi Toughness) wearing an Armor Rating 1 40% Stun PSG, Armor Rating 1 39% Stun Composite, and that is currently under the affect of Synthsteak (43% damage reduction) is attacked by a Dark Trooper with a base damage of (400-500) using a Stun Baton (AP0 320-330 Stun damage) with One-Hand Hit 3 (4.0 special move damage modifier), while intimidated. 1) Base damage ranges: 2) Melee Mitigation: So, after mitigation, the current attack damage range is 720-764. 3) Initial damage ranges: 4) Initial attack damage range is 960-1019, so let's just say we get hit for 1000 initial attack damage. 5) Defensive damage reducing modifiers: 6) Forcce Armor reduced damage: 7) PSG reduced damage: 8) Armor reduced damage: 9) So that means that the final damage actually incurred from the Dark Trooper is only 12!
Weapon DecayAll Weapons with the exception of lightsabers, decay with usage; each time you use it, the item decays. When the condition of the weapon reaches 25% of the item's maximum total condition, the weapon's minimum and maximum damage starts to decay. The item reaches a decay threshold at the 25% mark. For every 1% below the 25% condition threshold, the weapon's minimum and maximum damage is decreased by 1%. This usage decay will drop a weapon's effectiveness down to 0. For weapons that reach a condition of 0, the damage done by that weapon will effectively be 1 point. In the case of destroyed Jedi color crystals, the lightsaber will not be equippable at all until replacements are found. If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. No formula is currently known for calculating weapon decay, although it is believed that the more damage that is dealt to a target, the higher the decay that hits the weapon. See Item Decay Sources 5-7 for insight.
Force Crystal & Krayt Dragon Pearl DecayForce crystals and krayt dragon pearls are items that are equippable inside lightsabers to increase the effectiveness of these weapons. These items have condition values as well and are reduced as the lightsaber is used. It is unclear as to how the decay process works for these items other than that decay is dispersed amongst all the crystals/pearls inside the lightsaber through a decay roll event. Whichever crystal gets selected during the decay roll event, gets damaged. It could probably be assumed that the decay process for these items work similarly to how decay works for weapons.
Ship Component DecayShip components are rendered inoperable once they reach 0 condition. The decay rate for ship components occurs when a component takes damage to its hitpoint value and the player repairs these hitpoints. If a player initiates a repair that repairs 10 or more hitpoints at a time, then the ship component will lose 10% of the repaired amount from its maximum hitpoint condition. If your component had 500 armor it would list as 500/500 in pristine condition. Suppose it took 200 point of damage it would be listed as 300/500. Once you repair it decay kicks in (1 point decay for every 10 points repaired) and it would be listed as 480/480.
Crafting Tool DecayCrafting tool decay occurs when a player dies while having their crafting tools on their person and uninsured. The consequences of crafting tool condition reaching 0% are that some schematics (tailor) require crafting tools as components. If the condition of the tool is not above 0% then the tool cannot be used as a component. Source References |