Difference between revisions of "NPC Verbal Communication (Game Mechanics)"
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Revision as of 08:54, 4 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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NPC Dialogue TypesThese are the types of dialogue responses available from npcs when a player interacts with it. Click on one to find out what function each serves in the game and which npcs utilize it.
NPC MoodsNPC vocalization also includes tones in the speech through mood types. The tone selected for whatever an npc says appears from the mood_types.stf file. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. NPCs also change their mood and speach tone in response to events based whether or not they like or dislike a target within detection range. For example if a player is attacking an npc, the npc will issue hostile moods to select for the tone of their speach issued during combat such as when they are hit etc. Response TypesAlert Responses These responses are given by npcs when an entity has been detected.
These responses are given by npcs when a friendly faction ally or member of their faction is being attacked within their detection range and where the npc is going over to assist the ally. Assist Responses These responses are given by npcs when an npc has selected the same target to attack as another friendly faction member or ally. Attacked Responses These responses are given by npcs when combat has been initiated against them by another entity.
These responses are given by npcs when they are actively attacking a target.
These responses are given by npcs when a detected hostile target gets closer than a certain distance to the npc.
These responses are given by npcs when they are killed.
Victory Responses
Hostile Target Greeting Responses
These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it towards the npc. Disliked Target Leaving Responses
Disliked Target Greeting Responses
Liked Target Leaving Responses
Liked Target Greeting Responses
Flight Responses
These responses are given by npcs when they are initiating their flight response either due to being at low health 10% or lower, changing tactics (ranged npcs moving out of melee range from a melee attacker to get to ideal range) or if they are supposed to flee (townspersons escaping combat). Request Aid Responses These responses are given by npcs when they are getting low on HAM (probably below 50%).
Townsperson Response ChoicesTownsperson response choices are linked to npc's of the Townsperson faction. Townsperson response choices can be found in the townsperson.stf file.
Military Response ChoicesMilitary response choices are linked to npcs of the:
Stormtrooper Response ChoicesStormtrooper response choices are linked to imperial faction npcs and can be found in the stormtrooper.stf file
Slang Response ChoicesSlang response choices are linked to criminal and thug related factions such as:
Source References
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