Difference between revisions of "NPC Verbal Communication (Game Mechanics)"
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− | NPC vocalization also includes tones in the speech through mood types. Mood types for npcs use the same mechanics as players and are selected from the mood_types.stf file. The tone selected for whatever an npc says appears from the mood_types.stf file. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player or another npc/creature that enters their detection range then they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. | + | NPC vocalization also includes tones in the speech through mood types. Mood types for npcs use the same mechanics as players and are selected from the mood_types.stf file. The tone selected for whatever an npc says appears from the mood_types.stf file. Npcs use three categories of moods based on their assessment of a target; Like, Dislike, Hate. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player or another npc/creature that enters their detection range then they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach. |
Revision as of 16:03, 4 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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NPC Dialogue TypesThese are the types of dialogue responses available from npcs when a player interacts with it. Click on one to find out what function each serves in the game and which npcs utilize it.
NPC MoodsNPC vocalization also includes tones in the speech through mood types. Mood types for npcs use the same mechanics as players and are selected from the mood_types.stf file. The tone selected for whatever an npc says appears from the mood_types.stf file. Npcs use three categories of moods based on their assessment of a target; Like, Dislike, Hate. NPCs will randomly choose between mood and speech types based on their like or dislike of the target within their detection range. For example if an npc likes a player or another npc/creature that enters their detection range then they will randomly choose between a number of (friendly) moods to select for the tone of their greeting or reactionary speach.
Source References
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