Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"
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== Item Attributes == | == Item Attributes == | ||
+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volume:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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− | '''Wound Healing (Dancing)'' | + | '''Wound Healing (Dancing)''' |
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment | Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment |
Revision as of 07:27, 31 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Appears on Coagulant Agents, Constrictor Cloth
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Warcry Appears on Confidence Cloth, Fear Release Intimidation Appears on Confidence Cloth, Fear Release
Appears on Visual Camouflage, Mimetic Circuitry
Camouflage Appears on Scent Camouflage, Scent Neutralization
Appears on Scent Camouflage, Scent Neutralization
Taming Vicious Creatures Appears on Passive Tranquilizers, Active Tranquilizers Taming Wild Creatures Appears on Passive Tranquilizers, Active Tranquilizers
Wound Treatment
Appears on Toughened Fibers, Tensile Resistance Defense Vs. Stun Appears on Toughened Fibers, Tensile Resistance Transferred Component AttributesSource References
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