Difference between revisions of "Containers (Game Mechanics)"
(→Container Types) |
(→Container Types) |
||
Line 54: | Line 54: | ||
::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]] | ::* [[media:CreatureLootWindowInventory2.jpg|Mob Inventory]] | ||
:::Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug<br> | :::Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug<br> | ||
− | ::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]] A second sort of mob inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside. <br> | + | ::* [[media:CreatureLootWindowInventory.jpg|Mob Corpse]] |
+ | ::: A second sort of mob inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside. <br> | ||
::* [[media:PreCuInventorySize.jpg|Player inventory]]: (80 items)<br> | ::* [[media:PreCuInventorySize.jpg|Player inventory]]: (80 items)<br> | ||
::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]]: (holds 10 looted ship component items)<br> | ::* [[media:ComponentAnalysisTool.jpg|Component Analysis Tool]]: (holds 10 looted ship component items)<br> | ||
::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]]: (Holds 100 items and Contents count against housing limit)<br> | ::* [[media:CraftingStationInputHopper.jpg|Crafting Station Hopper]]: (Holds 100 items and Contents count against housing limit)<br> | ||
::* [[media:banking8.jpg|Bank Safety Deposit Box]]: These hold 100 items, and allow other containers to be placed inside.<br> | ::* [[media:banking8.jpg|Bank Safety Deposit Box]]: These hold 100 items, and allow other containers to be placed inside.<br> | ||
− | ::* [[media:Fishing17.jpg|Fish]]: | + | ::* [[media:Fishing17.jpg|Fish]] |
+ | ::: These have a storage capacity of 5. Players may not open it or add items into them. The player uses a special option (fillet) to extract the contents. | ||
Revision as of 04:21, 6 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsSome objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.
Container TypesThere are a number of types of containers:
Container FeaturesThere are some common aspects between containers
Examples are below:
Container PermissionsSource References
|