Difference between revisions of "Injury Treatment Speed (Game Mechanics)"

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Game Messages - Message Category

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Formulas

                                       Injury Treatment 


This formula determines the size of the heal (per ham pool) that is given when using a healing stim.


Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus

for example:


900 Heal Stim
110 Med Module Droid
100 Injury Treatment Skill
25 BE clothes
0 no foods or buffs enhance injury treatment. (needs checking)
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal

Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in heal value.

If player Battle Fatigue is greater than 250 then...

Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue



Bio-engineered clothes effectively cap at +25/+25 so a person 
with +9999/ +9999 will do the SAME as one with only +25/+25 
injury/wound treatment clothes.

Battle Fatigue does NOT affect buff performance until 250 
Battle Fatigue. One could have 249 Battle Fatigue and it will 
be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the buff performance 
by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) buff 
performance is reduced by 75%.

At 750 Battle Fatigue buff performance is reduced by 50%.

At 500 Battle Fatigue buff performance is reduced by 25%. 

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the 
variable is calculated at 1.0.

If in a Medical Specialized Player City - the 
varible is calculated at 1.1.











                                      Injury Treatment Speed



1. This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.