Difference between revisions of "Apply Disease (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
  
Apply disease offers players the ability to inflict diseased states on targets. The apply disease ability uses ranged injury treatment skill modifiers for determining throw speed.
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Apply disease offers players the ability to inflict diseased states on targets. The apply disease ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs.
  
 
Things to note:
 
Things to note:

Revision as of 13:25, 11 September 2009

Ability - Apply Disease

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Description

/applydisease <target>: This command will enable you to attack your target with disease, if you have the proper item.

Command: /applyDisease
CommandQueue Entry: applydisease (AF5E4D90)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

Apply disease offers players the ability to inflict diseased states on targets. The apply disease ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs.

Things to note:

  • Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
  • Area of effect abilities do not hit incapacitated/dead targets.
  • Droids and Vehicles/AT-STs are not affected by diseases or poisons abilities


Apply Disease System Messages
Apply Disease Formulas



Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10