Difference between revisions of "Ranged Injury Treatment Speed (Game Mechanics)"

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Revision as of 17:51, 11 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

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Game Mechanics

speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

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