Difference between revisions of "Ranged Injury Treatment Speed (Game Mechanics)"
(→Game Mechanics) |
(→Related Tags) |
||
Line 19: | Line 19: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D50%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 33: | Line 33: | ||
|} | |} | ||
|} | |} | ||
− | |||
− | |||
== Game Mechanics == | == Game Mechanics == |
Latest revision as of 17:55, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsThe usage speed of the heal mind ability, disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:
Where foodbuff = value of the foods used
Source References
|