State Mechanics
From SWGANH Wiki
The 'state' of an actor is broken down into 3 characteristics.
Action State:
Locomotion State:
Posture State:
These states all work in parallel with each other. This means that one of the state types can effect all of the states.
If a player has a Locomotion State of 'Dead' | 20 then the player is unable to transition into any other state such as combat, peace, cover, etc.
This allows a very clear set of rules that can be applied for the actor