Heal Wound (Ability)

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Ability - Heal Wound

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Description

/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.

Command: /healWound
CommandQueue Entry: healwound (2087CE04)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

Uses wound pack to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal the black wounds in the health and action bars, but only in medical centers, scout camps, or certain player-made buildings. You use medpacks in the same way as stims, except you select "heal wound" and the wound type from the patient's radial menu. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command (can shorten to /healw) with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type, so the default /healwound hotkey is useless. Wounds also repair themselves very slowly if a character rests in a medical centre, scout camp or player-made building. Healing range is only 6m.

Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.


Ability Flow

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System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)





Wound Healing formula



Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus


for example:

900 Heal Power Wound pack
110 Med Module Droid
100 Master Doctor Skill
25 Bivoli
25 BE clothes
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal

--------------------------------------------------------------------------------
Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in wound heal value.

If player Battle Fatigue is greater than 250 then...

Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue




Bio-engineered clothes effectively cap at +25/+25 so a 
person with +9999/ +9999 will do the SAME as one with only 
+25/+25 injury/wound treatment clothes.

Bivoli DOES STACK with BE clothes.

Battle Fatigue does NOT affect wound heal performance until 
250 Battle Fatigue. One could have 249 Battle Fatigue and it 
will be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the wound heal performance 
by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) 
wound heal performance is reduced by 75%.

At 750 Battle Fatigue wound heal performance is reduced by 50%.
At 500 Battle Fatigue wound heal performance is reduced by 25%. 

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable 
is calculated at 1.0.

If in a Medical Specialized Player City - the varible 
is calculated at 1.1.


Wound Treatment Speed are at a minimum of 10 seconds at 
Novice medic and decreases to about 6 seconds at master doctor.

Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.



                                    Wound Treatment Speed



1. This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 1 then speed is set to 1 second as 1 second is the absolute minimum for wound healing actions.

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10