Heal Wound (Ability)

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Ability - Heal Wound

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Description

/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.

Command: /healWound
CommandQueue Entry: healwound (2087CE04)

Related Tags

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Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages


Ability Breakdown & Details

The healwound ability Uses wound packs to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal wounds in action and health ham pools, but only while in areas that have medical ratings such as droids, medical centers, scout camps, or player-made buildings. If a player has acquired wounds then they will have a "Heal Wound" radial menu display when a medic player opens that player's radial list. You use medpacks in the same way as stims, except you select the "heal wound" radial menu on the player and then select from the 6 possible wound types that show up as radial menu options. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets. Healing range is only 6m.

Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.

Experience

Experience from healing wounds is equal to:

exp = 2.5 * wound amount healed


Heal Wound Formulas


Formulas

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 Source 3
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10