State Mechanics
From SWGANH Wiki
The 'state' of an actor is broken down into 3 characteristics.
Action State:
The Action State Table looks like the following:
ID | String |
0 | Cover |
1 | Combat |
2 | Peace |
3 | Aiming |
4 | Alert |
5 | Berserk |
6 | FeignDeath |
7 | CombatAttitudeEvasive |
8 | CombatAttitudeNormal |
9 | CombatAttitudeAggressive |
10 | Tumbling |
11 | Rallied |
12 | Stunned |
13 | Blinded |
14 | Dizzy |
15 | Intimidated |
16 | Immobilized |
17 | Frozen |
18 | Swimming |
19 | SittingOnChair |
20 | Crafting |
21 | GlowingJedi |
22 | MaskScent |
23 | Poisoned |
24 | Bleeding |
25 | Diseased |
26 | OnFire |
27 | RidingMount |
28 | MountedCreature |
29 | PilotingShip |
30 | ShipOperations |
31 | ShipGunner |
32 | ShipInterior |
33 | PilotingPobShip |
Locomotion State:
Locomotion Table has the following:
ID | String |
0 | Standing |
1 | Sneaking |
2 | Walking |
3 | Running |
4 | Kneeling |
5 | CrouchSneaking |
6 | CrouchWalking |
7 | Prone |
8 | Crawling |
9 | ClimbingStationary |
10 | Climbing |
11 | Hovering |
12 | Flying |
13 | LyingDown |
14 | Sitting |
15 | SkillAnimating |
16 | DrivingVehicle |
17 | RidingCreature |
18 | KnockedDown |
19 | Incapacitated |
20 | Dead |
21 | Blocking |
Posture State