CommandQueueRemove (00000117)
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Struct
INT
ActionCounter
INT
Timer
INT
TableOfStrings: error
INT
TableOfStrings: action
Variable Descriptions
controllerID =
00000117
ActionCounter
:
This variable is the action that is sent in 116 by client and that u send in 117 to clear.
Normally each new action is +1;
Timer
:
This is a float that represents the seconds of execution of the attack/action.
TableofStrings
:
First variable sets the error string:
ID
String
1
You cannot "Attack" while Sitting
2
You do not have sufficient abilites to "Attack"
3
Your target for "Attack" was invalid
4
Your target is too far away to "Attack"
5
You cannot "Attack" while Under Cover
6
cmd_err:[god_level_prose]
Second variable is useful in cases 1 and 5.
In case 1 it sets the stance from the
LOCOMOTION
table below:
In case 5 it sets the state from the
STATE
table below:
Tags
OCM
This header is part of the
ObjControllerMessage
.
100%
This packet has been completely reversed.
Data
STATE TABLE
ID
String
0
Cover
1
Combat
2
Peace
3
Aiming
4
Alert
5
Berserk
6
FeignDeath
7
CombatAttitudeEvasive
8
CombatAttitudeNormal
9
CombatAttitudeAggressive
10
Tumbling
11
Rallied
12
Stunned
13
Blinded
14
Dizzy
15
Intimidated
16
Immobilized
17
Frozen
18
Swimming
19
SittingOnChair
20
Crafting
21
GlowingJedi
22
MaskScent
23
Poisoned
24
Bleeding
25
Diseased
26
OnFire
27
RidingMount
28
MountedCreature
29
PilotingShip
30
ShipOperations
31
ShipGunner
32
ShipInterior
33
PilotingPobShip
LOCOMOTION TABLE
ID
String
0
Standing
1
Sneaking
2
Walking
3
Running
4
Kneeling
5
CrouchSneaking
6
CrouchWalking
7
Prone
8
Crawling
9
ClimbingStationary
10
Climbing
11
Hovering
12
Flying
13
LyingDown
14
Sitting
15
SkillAnimating
16
DrivingVehicle
17
RidingCreature
18
KnockedDown
19
Incapacitated
20
Dead
21
Blocking
Categories
:
Packets
ControllerIDs
100% Complete
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