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Description
/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.
Command: /meditate
CommandQueue Entry: meditate (124629F2)
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Related Tags
Ability
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This document relates to Player Abilities.
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Teras Kasi
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This document is related to the Teras Kasi Profession.
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Ability Breakdown & Details
When you issue the /meditate command, your character changes its posture and initiates a 'You sit down' system message then takes a meditation pose.
Here's what mediation skill can do for each level of meditation.
Note that each additional level increases the speed of the previous levels heals.
Teräs Käsi Novice: cure bleeding
Intermediate Meditative Techniques: cure bleeding + cure poison
Advanced Meditative Techniques: cure bleeding + cure poison + cure disease
Expert Meditative Techniques: cure bleeding + cure poison + cure disease (nothing new)
Master Meditative Techniques:= cure bleeding + cure poison + cure disease + cure wounds
In addition, Meditate will make your HAM regenerate faster than standing.
I'm unsure if it is faster than sitting (although it is at least as fast).
When you meditate you will see something like the following (exact wording may be off):
Your disease severity has decreased.
Your disease severity has decreased.
Your disease severity has decreased.
Your disease has subsided.
[meditation] Your action wounds heal by [31] points.
[meditation] Your action wounds heal by [23] points
[meditation] Your action wounds heal by [15] points.
Each message tends to have aperiod of about 3 or 4 seconds in between.
So it does heal rather quickly. As for how long specifically it takes
to heal disease and such, it depends on the severity. For example,
Mantigrue Screechers on Endor can give some pretty nasty disease that
hits for upwards of 300 or 400 wounds per tick. That disease usually
takes about 3 or 4 messages to cure while I meditate (so about 12
seconds more or less). Of course when you get a disease or poison,
it's usually in your advantage to finish the battle as quickly as
possible so as to minimize wounding and the time it takes to mediate
those wounds away. The numbers (for action) I listed above are
typical heal rates. Each tick tends to heal between 20 and 35
wounds of one type. And, wounds will never heal while you are
poisoned or diseased. Meditation always targets the poison or
disease first. Last thing of note: you can not mediate while
you have a state applied to you (dizzy, blind, etc.). The only
things that Meditation won't heal are those types of negative
states and battle fatigue. Meditation WILL heal all primary and
wounds.
Ability Flow
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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med_begin
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/string/en/
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teraskasi.stf
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You begin to meditate.
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med_end
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/string/en/
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teraskasi.stf
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You stop meditating.
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med_fail
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/string/en/
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teraskasi.stf
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You cannot meditate in your current condition.
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prose_curewound
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/string/en/
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teraskasi.stf
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[meditation] Your %TO wounds heal by %DI points.
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SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Tick rates for wound and dot healing seem to be 3 second intervals.
Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds.
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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