Update Notes: 29 June 03 (Publish)
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Publish 0 - (29 June 2003)
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Release date (US) | 29th June, 2003 |
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Publish Details
- Advanced planets are now available.
Release Notes
June 29, 2003
AI
- Fixed instances of stuck AI
- Fix for /aim exploit that kept AI from aggroing on the attacker
Cloning
- Fix cloning sometimes teleporting player to the facility's location instead of inside it
Crafting
- Fix for crafting failure and success messages
- Weapon Experimentation: should be functional as intended now
Creatures
- Baby creatures will no longer give xp (for killing them, that is)
Faction
- Fixed exploit where you can gain much too much faction points from missions.
Grief
- added /eject, a command that can be used if you are locked on someone's balcony
Groups
- fixed group xp bonus being too high
- prevented groups of more than 20
Login
- Fixed an issue where sometimes a player's name would not be correct in the character selection UI
Missions
- fix for disappearing mission objectives
- fix for players running out of available missions (you go to take a mission, and there are none available)
- fixed missions sometimes appearing in water
Name Validation
- improvements to catch more obscene names, and not prohibit valid names.
Special Edition Goggles
- fixed a rare race/gender/customization combination that prevented goggles from working
Tutorial
- fixed issue where players would sometimes not get starting equipment
UI
- Fixed UI settings not saving sometimes.
Vendors
- make refused vendor items not disappear
Archived from [Official SWG Update Archive]