Server Packet - UpdatePostureMessage (0BDE6B41)
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Struct
SHORT
|
Operand_Count
|
INT
|
Opcode
|
BYTE
|
PostureID
|
LONG
|
ObjectID
|
|
Variable Descriptions
Opperand_Count = 3
Opcode = 0BDE6B41
- This is the ID of the posture type you wish to change the object to. Please reference the Posture ID list for available options.
Name |
ID
|
Invalid |
-1
|
Standing |
0
|
Sneaking |
1
|
Walking |
2
|
Running |
3
|
Kneeling |
4
|
CrouchSneaking |
5
|
CrouchWalking |
6
|
Prone |
7
|
Crawling |
8
|
ClimbingStationary |
9
|
Climbing |
10
|
Hovering |
11
|
Flying |
12
|
LyingDown |
13
|
Sitting |
14
|
SkillAnimating |
15
|
DrivingVehicle |
16
|
RidingCreature |
17
|
KnockedDown |
18
|
Incapacitated |
19
|
Dead |
20
|
Blocking |
21
|
- This is the ObjectID you wish to change the posture of.
|
Tags
S→C
|
This packet originates on the server.
|
|
100%
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This packet has been completely reversed.
|
|
|
Sample Packet
03 00 // Op Count
41 6B DE 0B // UpdatePostureMessage
00 // Posture ID
79 56 90 19 17 00 00 00 // object ID