Server Packet - ChatOnSendRoomMessage (E7B61633)
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Struct
INT
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Operand Count
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INT
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Opcode
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INT
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Success Bitmask
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INT
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MessageID
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Variable Descriptions
Opperand_Count = 3
Opcode = E7B61633
- A integer containing a code for the error that occured. Used to determine what error message to display.
- 0:Success: [PlayerName]: [Message]
- 9: Your message to [RoomPathName] was not sent because you are not a moderator.
- 16: Your message to [RoomPathName] was not sent because it was too long.
- Default: Your message to [RoomPathName] was not sent.
- Every message sent from the client contains a unique ID number. It is incremented with each message sent. For server replies, send back the same ID number to ACK the message. You can use the ID number to safeguard against multiple/duplicate messages.
Allways send this before ChatRoomMessage, build it in the same funtion and multi.
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Packet
03 00
33 16 B6 E7 // ChatOnSendRoomMessage
00 00 00 00
01 00 00 00