Clothing Tissue Crafting (Game Mechanics)
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Game Mechanics - Mechanics Category
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Items Affected
Experimentation LinesThere is one line of experimentation available to these items: 1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Appears on Coagulant Agents, Constrictor Cloth
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Warcry Appears on Confidence Cloth, Fear Release Intimidation Appears on Confidence Cloth, Fear Release
Appears on Visual Camouflage, Mimetic Circuitry
Camouflage Appears on Scent Camouflage, Scent Neutralization
Appears on Scent Camouflage, Scent Neutralization
Taming Vicious Creatures Appears on Passive Tranquilizers, Active Tranquilizers Taming Wild Creatures Appears on Passive Tranquilizers, Active Tranquilizers
Wound Treatment
Appears on Toughened Fibers, Tensile Resistance Defense Vs. Stun Appears on Toughened Fibers, Tensile Resistance Transferred Component AttributesSource References
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