Heal Wound (Ability)

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Ability - Heal Wound

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Description

/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.

Command: /healWound
CommandQueue Entry: healwound (2087CE04)

Related Tags

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Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages


Ability Breakdown & Details

Uses wound pack to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal the black wounds in the health and action bars, but only in medical centers, scout camps, or player-made buildings. You use medpacks in the same way as stims, except you select "heal wound" and the wound type from the patient's radial menu. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command (can shorten to /healw) with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type, so the default /healwound hotkey is useless. Healwound can be directed at specific targets by using parameters such as /healwound self action if the player wishes to target themself and heal action wounds. To target other players or pets the player needs to input a parameter such as /healwound playername action for players or /healwound (petname) action for pets.Wounds also repair themselves very slowly if a character rests in a medical centre, scout camp or player-made building. Healing range is only 6m.

Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.


Experience from healing wounds is equal to:

exp = 2.5 * wound amount healed


Heal Wound Formulas


Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 Source 3
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10