Heal State (Ability)

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Ability - Heal State

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Description

/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.

Command: /healState
CommandQueue Entry: healstate (4A386BD5)

Related Tags

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Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

System Messages

Ability Breakdown & Details

Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.

These skills have a range of 6m and are on the treat injury speed modifier.


States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.





Heal State Chat Messages
Heal State Fly Text
Heal State Formulas


Formulas

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0