Area Stimpack Usage (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

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Game Mechanics

Area Stimpacks are items that can be used to heal action and health pool damage through usage of the Heal Damage command, to targets beyond the normal 6 meter cut off range of non ranged damage stimpacks. An area of effect component to the items will apply the stimpack effect to all friendly targets within an area surrounding the target that has the aoe stim applied to it. Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. If the player is beyond 6 meters from the target when issuing a healing command, then the default action will be to use a stimpack with range ability. If a player has taken damage to one of their HAM pools then they will have a Heal Damage option appear on their radial menu list to medics. Medics can then bring up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player.

Area Stimpacks work off of the Combat Medic Effectiveness and Ranged Injury Treatment speed modifiers. Combat Medic Effectiveness affects the amount of healing done. The base healing speed at novice combat medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range skill modifiers to help determine the maximum range in which they can be used from.

Experience

Experience earned is equal to

exp = Total Damage Healed / 4

example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned.

Using Heal Damage

There are several ways to use the heal damage ability:

Command line options

  • /healdamage self - Using this command will heal the player using any available stimpack in the player's inventory, one at a time.
  • /healdamage (no paramater) - Using this command will heal the target using all available stim packs in the player's inventory one at a time.


Player Radial Menu Options

  • Medic with heal damage will have an Heal Damage radial menu appear on the target
  • Select "Heal Damage" radial menu on the player will heal the target


Stimpack Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place stimpack on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on stimpack in inventory while having target in reticle



System Messages


Radial Menus

Formulas

Source References

Source Source in Context


Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10