Medium Harvester Crafting (Game Mechanics)
Game Mechanics - Medium Harvester Crafting
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Medium Harvester Installation Experimentation MechanicsItems Affected
Experimentation LinesThese items have 2 lines of experimentation available.
1. Experimental Efficiency
The Experimental Efficiency line depends on 25% HR, 25% SR and 50% UT. Experimentation on this line will increase the Base Extraction Rate attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Base Maintenance Rate: This attribute displays the base credit maintenance cost for the harvester. Every structure has a fixed cost value. The value listed here is subtracted from the credit pool on the harvester every 60 minute cycle.
This attribute displays on the deed and indicates the amount of credits left in the maintenance pool on the item after the deed has been reclaimed.
Storage Capacity: This attribute displays on the deed and indicates the amount of resources that can be stored in the harvester before it is forced to shut down.
Transferred Component AttributesBase Extraction Rating:
Source References
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